I set up the game for the defend the settlement - literally picked to use the newly built terrain and Nic took NASA who would be the defenders, my Cosmonauts would be attacking.
The main objective would be to have more of my Cosmonauts in a certain radius around the settlement than the NASA crew at the end of the game.
Straight from the off NASA won initiative and their Combat Specialist moved forward and took a shot at my Cosmonaut leader with his Mass Shotgun - a solid beanbag slammed into the bulky Soviet and forced him back into his comrade behind and knocked both Cosmonauts prone.
The NASA crew manoeuvred and tried to take what cover their was and numerous close combat grappling matches between the opposing forces, saw Americans and Russians thrown around the moon, with the NASA crew coming off worse, incurring numerous injuries.
The first major casualty came when the Soviet Combat Specialist opened fire again on the injured NASA Generalist who their medic just couldn't reach in time and took him out ( in game terms the character goes out of action and could recover if a medic helps otherwise they are then removed from play)
On the left a keystone astronaut moment took place with a Cosmonaut throwing moon rocks at the nearest Astronaut which just bounced off his space suit - the NASA crewmember then picked the rock up and threw it back, knocking the Russian of his rocky perch.
More grappling matches took place with the Russians advancing closer and closer towards the base and after another Astronaut was seriously injured and taken out, the American Crew decided to vacate the Lunar Base, leaving it in the hands of the Cosmonauts - all glory to the Motherland!
A great game, but unfortunately for Nic, the dice rolls for his injuries were the deciding factor.
However as we are going to run these games as an ongoing campaign, we rolled to see what happened to his Astronauts and nothing too sever was recorded, one was slightly traumatised by the conflict and if he receives this result again he will leave the crew.
Looking forward to the next game and adding in a few extra bits like environmental hazards, remote units and some more equipment now we have both received some credits.
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