Sunday, 10 August 2014

Sugar Factory Skirmish - Across the Dead Earth Multi-Gang Fight

"Sit down and listen well, im going to tell you of a battle I saw which was hard fought between four different gangs. Two gangs were serious rivals and local to the area and the other two were infamous across the dead earth."

Adam's Family had been to the Fens as Reggie had heard his mother was ill and wanted to visit, whilst he was catching up and helping his siblings run the wind farm Adam had taken the rest to Tat & Ly an old sugar factory on the outskirts of the Ipswich rad wastes.

Dogging their steps had been the State's IAO squad led by the Sadistic Jester. They had been following the Family for over 3 weeks and were looking for the best chance to take them. Now with Adam occupied in looking for any loot that might be around the old factory Jester was about to take his chance - unfortunately he walked right into a rival encounter between two local gangs. The Marsh Harriers were defending their territory from the Quality Streets who are a local gang around the Ipswich area, that have set up shop around an old ruined sweet shop on the outskirts of the ruins.

The Marsh Harriers are direct descendants from the first survivors of the PLW (Post Last War) They have grown up and control the network of underground shelters built around the central council district of Ipswich. They have access to some high powered weaponry and environment suits which allow them to operate in the radiated wastes longer than less protected gangs.
 
                                    State – Jester, Siwoc, Skelch and Squint played by Nick A
 
                                  Family – Adam, Ezra, Drexyl and Skylar played by myself
                      Marsh Harriers – Damphair, Bloat, Eagle Eye and Skipper played by Callum
 
                  Quality Streets – Cadbury, Nestle, Thornton and Rowntree played by Nick S
 
Turn 1.
Skelch and Cadbury make a move towards the nearest located loot. Drexyl stumbles as he activates a hidden tripwire which slows down his advance. Ezra sprints forward towards an area covered with large bushes and collects some loot whilst Damphair slyly collects a loot which was overlooked by the Family. Adam moves forward but misjudges the range whilst trying to shoot Damphair and also tries to order Drexyl a bit further forward but the Family Marksman must have fluff in his ears as he doesn’t respond.
The States Captain, Jester moves and orders Squint to shoot Drexyl the range is just too far. The Marsh Harriers, left alone in the opening exchanges all slowly advance towards the Sugar factory. Skylar runs and takes a  position of cover amongst a large stake of old crates.
 
Turn 2.
The State get the drop on the other gangs and push forward. Damphair moves away from Adam who is threatening him and orders Eagle Eye but the order is miss-communicated and the sniper does nothing. Adam moves and orders Drexyl to shoot Squint but Drexyl has a senior moment and forgets he is out of range. Jester collects a piece of loot and scoots into cover and orders Squint to move forward to engage Drexyl.
Cadbury moves and opens up on the Marsh Harriers but misses his shot whilst another gang member collects some loot. Eagle Eye takes a shot at Cadbury but it looks like the rifle jams, no Eagle Eye thinks he can clear it easily but the Best Laid Plans all go awry and the rifle is jammed after all.
Drexyl moves and shoots Squint but the States operatives Body Armour absorbs the shot. Ezra scoots back to the Family’s deployment area with some loot and Squint returns fire on Drexyl. The States superior ammunition is more reliable and Drexyl is Knocked Down.
Skylar pops up from her crates and shoots at Squint but misses, she then throws her grenade which lands perfectly at Squints feet and explodes, engulfing Squint in a large explosion. The smoke and debris clears and its unbelievable – Squint is unharmed and still standing!!
 
Turn 3.
Adams ignores Damphairs movements and shifts to support his gang and shoots Squint but the State Soldier soaks up the weak shotgun rounds. Cadbury banks his loot and gets ready to return to the fight. Jester orders Siwoc into the fight and then banks his loot. Eagle Eye clears his previous jam and shoots Rowntree knocking the flamethrower toting maniac over.
Drexyl tries to get to his feet but is too woosy. Siwoc moves to the sugar factory and manages to collect some more loot and then takes a shot at Adam, who being tough as old boots shrugs it off.
Skylar dashes forward and engages Siwoc in hand to hand manages to wound him, but on closer inspection its just a Flesh Wound and the pair remain locked in combat. Squint lets rip at short range at Adam who manages to either evade or soak up the hail of fire. Ezra dashes forward to heal Ezra whilst Skelch takes a pot shot at Adam but misses.
Skipper silently and stealthily has evaded all antagonists and deftly managed to infiltrate the sugar factory looking for more loot. Nestle and Thornton move across to cover the knocked over Rowntree and threaten the State operatives.
 Turn 4.
Bloat enters the fray and opens up on the Family with his LMG but although hits are scored, do damage is sustained. Rowntree recovers with the timely use of a StimPac and flames Skelch, scorching the Sharpshooter and knocking him down. Siwoc disengages from Skylar and runs away with his loot. Skylar ignores him and moves to engage Squint instead. The combat is drawn and they stay lock in combat. Jester moves to shoot Rowntree but his SMG jams. Adam moves forward and shoots Skelch lying on the ground; the State member is peppered with shot and taken Out Of Action.
Squint disengages from Skylar and shoots her point blank Knocking her Down. Ezra helps Drexyl to his feet and Damphair finally banks the loot he was carrying. Drezyl shoots at Squint and finally takes the near invincible State Trooper Down but not Out.
Skipper deftly moves through the ruins but the sun is setting quickly and dark clouds are blocking out the remaining light.
All the gangs decide that they are happy with the spoils already collected and strategically withdraw from the area and further conflict.
At the end of the game the loot counters were checked to see what value they were and who had won.
 
Nick S        - 25 points
Nick A       - 15 points
Callum       - 10 points
Carl (Me)   - 25 points + 5points as I had take a State member Out of Action.
 
I won but it was extreamly close.

6 comments:

  1. Great report mate. Sounds like it was a hoot!

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    1. It was a great game just a shame we ran out of time.

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  2. Action all around! Sounds like a great fight.And a nice battle report too!

    Well played!

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  3. Loads of action but not the most violent game Squint led a charmed life. Cheers Johnny.

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  4. Love the AAR. Quality Streets-classic. I really like the photo of the figure surrounded by the grenade blast.

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  5. Thanks for the report, sounds like a fun game.

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