Setting up the table with the fantastic Battle Systems Fantasy village terrain, with various 3D printed elements and Mantic terrain crate bits made it feel really immersive for an area of town.
We started drawing action tokens for guards, plots and suspects as and when they arrived and during the game ended up dealing with a drunken goblin, muggings, stabbings, lost visitors, a dangerous killers as well as evil whispers which echoed around the streets.
The major plot saw a Wizard Duel conducted on the conveniently placed Wizards Tower (this was completely coincidental as I placed the terrain before the major plot cards was chosen blind and added to the deck.
At the end of the game, we had failed to arrest a couple of suspects, managed to arrest both Wizards and gain a few gold coins as well as have some of our guards learn new skills. As Nic had the most gold coins he won.
A brilliant game, great concept and the way it plays with the interactive NPC elements keeps it fresh as nothing is ever the same.








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