The other night at my local wargaming club I hosted a 7TV game which I had adapted so I could use my collection of Wizards of the Coast Star Wars collectible pre-painted miniatures.
The majority of the miniatures I was going to use came from the very first set: Rebel Storm, which was of the hightest quality and the pre-paint work was extreamly good. Unfortunately as sets went on the quality, sculpts and painting became considerabley worse (although the price went up!!!)
After deciding I was going to run a 7tar Wars scenario, I got to work on thinking what I could put together and what the setting would be. I chose two fairly equal generic forces, one a Rebel Trooper Platoon led by two Heroic Co-Stars, reinforced with a Rebel Trooper section with Speeder Bike and a Rebel Alien contingent.
The other Force were ubiqutous Stark White Armoured Stormtoopers, led by a Imperial General Star, reinforced by a Scout Trooper section with Speeder Bike as well as some Imperial Army troops.
The Rebels although having no Star, had the advantage in numbers.

Speeder Bikes acted as per Motorbikes in the main rules but were armed with Blaster Cannon, stats as per SMG. All basic troops had Defence 4, however Stormtroopers had Body Armour. Rebel Scouts had Concealment and Infiltrate, whilst the Star and Co-Stars were worked out as per main rules.
The Rebel Aliens had normal stats then I worked in a few foilibles. The Mon Calamari had Aquatic, the Wookie could move quicker and was stronger and the Sullustran being short and techy moved 5 but had repair.
Now onto the game. I designed a scenario which added elements of a Gather and a Raid Scenario - so we had the 6 six numbered objective counters to be placed, along with two Astromech Droids that needed to be found.
Hence the Scenario - These are the Droids your looking for.
Both players starter with placing the numbered objective counters, 3 each in each others deployment area and then set up their battle line. Turn 1 and the Imperials won the initiative and started their activations. Four Stormtrooper ran from the woods and jumped down the hill onto the nearest objective marker, unfortunately two of them failed their Agility rolls and ended up stunned (for the whole game as they never got to remove the status!!!)
The Scout Troopers and other Troops made their moves and the Imperial General Meers gained the first Objective and imediately found a wayward Astromech. Now all he had to do was determine the extent of any damage, re-program the droid and get it of the board.
The Rebels activated for their turn one and it only consisted of movement, although the Commando section and Speeder Bike rushed forward to take the central wood.
Turn 4. Rebels win the Initiative and the Troopers on the right start to overwhelm the Scout Troopers. The Scout on the Speeder Bike is blasted from the saddle and the Bike careers into the hillside to explode magnificently.
A few of the Commandos along with a howling Wookie assault the central bunker complex, but the Stormtroopers and Imperial Troops in residence remain resolute.
The Rebels at this time find the second absconded Astromech and determine that it has no damage at all.
Turn 5. Imperials win initiative and open fire. Murderous blaster fire rips down the hill and decimates the Rebel Troops. One of the Rebel Co-Stars is slain and the other is wounded. The remaining Rebels remain unshaken and respond. General Meers is wounded even though he was scuttleing away with Astromech in tow.
The Droid found by the Rebels is swiftly re-progammed and made ready to move to the waiting transports.
The Rebels retreat and the Droid is recovered.
Both sides had great fun and I really enjoyed running the game. Next time I am going to do a few story linked Scenarios based on Tatooine.