Thursday, 23 January 2020

ArcWorlde - Dragon Hunt

So as mentioned in my previous post about the ArcWorlde Weekender - one of the big games I played, involved my Albionnican Captain and his detachment of hardy Troopers, defending the small berg of Flammendorf from the rampaging incursion from a Massive Forest Dragon. Usually Dragons wouldn't approach large towns with an in house detachment of Soldiers - only with the recent conflicts between the Wild Elves and Beastmen causing the forests and mountain sides of the continent to shake, and the great armies of Albionnica called forth to march to the defence of their borders - the great Wyrms have been angered beyond reproach.

Hearing the deafening roars of a Forest Dragon, shaking the very tiles from the proverbial roof-tops, Capt Rhyme calls out his detachment from the 1st Battalion 33rd Regiment of Albionnica. His small group of valiant soldiers include three Crossbowmen from the Light Coy and three Halberdier's from the Centre Coy, under the command of Sgt Hageswell. With the Halberdier's taking up position on the right using a large townhouse and its garden as cover, the crossbowmen take a stance in the centre of the street, just in range of Hageswell's shouted orders.As the Dragon advances into town Capt Rhyme legs it across to the Halberdier's but trips over the traces of a small cart and embarrassingly lands up on his arse!

Hageswell screams at the Crossbowmen "Volley Fire!!" and a hail of bolts slam into the Dragons scaly hide. These opening shots are merely pinpricks to the massive creature however and it steadily advances. As the monster enters the town square a couple of the Halberdiers manically leap the stone wall they have been crouching behind and charge into the flank of the Dragon. The monster bellows in pain as the sharp hefty blades bite deep and hard into its side and great wounds are torn in its hide as the gasping troopers brace themselves for the monsters revenge.

A revenge that comes all to swift. As the Dragon still bellowing in pain notices the red coated soldiers, it whips it tail sending one trooper flying as the other is shredded by its large talons. Seeing his soldiers begin to fall, Capt Rhyme orders an all out assault on the Dragon. There will be no hiding - no surrender, they will fight the monster to the death to prevent the rampaging creature from destroying the town.

Again the Sgt's dulcet tones scream out "volley fire" and another hail of crossbow bolts hammer into the now wounded hide of the Dragon, like so many stinging metal bees.

Ichor is pouring out of the wounds of the creature but a wounded cornered beast is usually at it most dangerous. With no let up the Dragon slams another trooper with its tail and shreds a Crossbowman who unfortunately wandered too close to its claws!

Capt Rhyme cocks his Arcloque pistol and fires an Arcanite infused bullet straight into the head of the Dragon. The Monster reels from the force of this new attack and lashes about in a frenzy. As much as this seriously wounded the Dragon it also caused it to wildly slash about and massacre a few more of Rhymes' dwindling troopers.

With almost its last vestiges of energy the Dragon climbs on top of the town squares poster pagoda and hurls itself at Sgt Hageswell, crushing the unfortunate SNCO under its weight.

Its now Dragon vs Man with Capt Rhyme the only surviving member of Flammendorfs defence force. Rhyme looses of another shot from his pistol and again the crystal studded bullet slams into the Dragons forehead - straight between the eyes.

The Dragon roars and with its last dying breath its dripping open maw of razor sharp teeth descend on Rhyme..........

Who deftly sidesteps away from the Dragon, which crashes to the ground and expires.

The Townsfolk, timidly peering from behind doors and windows see this and cheer Rhyme the Dragon Slayer!! breathing heavily, all Rhyme can consider is the letters he will write to the families of his fallen soldiers and the posthumous awards of valour they will be recommended for.

Thursday, 16 January 2020

Warploque Miniatures - ArcWorlde Weekender

Last weekend I attended the first ArcWorlde Weekender event run by Warploque Miniatures in Nottingham.

Warploque Miniatures is run by Alex Huntley who practically single handedly (hand) sculpts and paints his range of miniatures for the now revised 2nd edition Arcworlde skirmish miniatures game.

Helping Alex are his Mum Dawn, who sorts all the orders and posting of those lovely models and his dad Rob who does all the resin casting.

When you see the Dragons, Trolls and other monsters all cast in resin, you have to admit that Rob's casting is some of the best in the business.

Painting and Modelling classes
Arcworlde has just seen a very successful Kickstarter for new miniatures and the Second Edition Rules and this Weekender enabled us lucky few who attended to an early collection of some of our Kickstarter goodies.

Second Edition models and previews
So arriving for the start at 11am on Saturday, I proceeded to catch up with Alex and his parents as well as some old friends and then we all got a run down of events from Alex.

The weekend would consist of painting workshops and tutorials. Basing tutorials - how to use greenstuff to sculpt basing additions as well as sneak peeks at forthcoming miniature sculpts and designs as well as being able to play as many games as you want on a number of fantastically put together gaming boards.

On the Sunday there would also be a painting competition with a couple of category's. Category One: Miniatures that had been painted before the weekend event. Category Two: Miniatures Painted over the weekend event and Category Three: International submissions (this was done by submissions on the ArcWorlde Facebook group)

I spent most of Saturday playing a few small games and a large game using my Albionnican Humans taking on a Forest Dragon (I'll be doing a separate post on that game) but I did spend a small amount of time on starting to paint an Albionnican Ogre and finally finished thjs model on the Sunday in time for the painting competition.

I was really pleased with the paint-job I did on the Ogre Model, trying a few new techniques that I don't usually do whilst painting (I don't find painting that enjoyable anymore, mostly down to injuries causing pain) but unfortunately I didn't win anything as the standard of models submitted was extremely high.

Painting Competition Category One
Painting Competition Category Two (my Ogre has the Red Shield)
Overall I had a fabulous time during the event. It's great catching up with old friends and making new one's and most of all having fun with all aspects of the hobby we love and enjoy.

Here's to the next event!

Gaming Boards




Some of My Models

Albionnicans
Ancient Dead
The Special Bunch



Tuesday, 24 December 2019

Merry Christmas

Hope everyone has a very Merry Christmas or whatever your imaginary omnipotent deity's annual holiday is.





Friday, 22 November 2019

7TV Open University Day

Another month and another 7TV event day. This time held again at the wonderful Whitworth Centre in Darley Dale near Matlock in the Peak District.

James the organiser put on a cracking event - primarily centred on promoting and teaching the game to new players (hence the Open University tag)

Although this game day was supposed to be super competitive, Karl at Crooked Dice provided a couple of £25 vouchers as proze support and Wargames Illustrated provided a magazine subscription prize.  These prizes would be given out to the player with the highest victory points, the wooden spoon winner and the most sporting player (voted for by the players)

Not having much time recently for hobby type shenanigans, I quickly put together a 40 ratings cast based roughly on the same Killbot cast (from the Apocalypse set) Wayne from Wargames Illustrated used in a previous event (which I decimated with my Mars Attacks cast)

My cast (using the Apocalypse set) was based on the Utgar Soulborg faction for the now defunct Heroscape game, and was quick and easy to put together as the miniatures are pre-painted and I had no time to build or paint any new models.

Utgars Soulborgs

Deathwalker 7000 - Mean Machine (Star)
Deathwalker 8000 - Warmachine (Extra)
Deathwalker 9000 - Warmachine (Extra)
Zettian Guard 001 - Killbot (Extra)
Zettian Guard 002 - Killbot (Extra)
Deathrazors 1,2 & 3 - Mongrels (Extras)

My Utgar Deathwalker Cast
Utgar, one of the five original generals and the overall evil general in Valhalla. A megalomaniac, he is fed by the will of selfish control and has plans to find and control all 15 wellsprings and enslave Valhall's inhabitants, as well as all other planets with sentient life.

His forces seek to expand his influence and dominate the universes and dimensions. Utgar is obsessive and holds himself superior and regards all other species as inferior pawns to be trampled. Using the wellsprings, he hopes to gain access to these other worlds.

With the recent acquisition of a wellspring on the Soulborgs home, Utgar launched a foray into the nearest dimension !




Each game would have a slight twist to the normal scenario rules.

Game 1 vs Shaun (Department Xcess) - The Battle.


Each Time a figure claims an objective they claim a VP as normal but also roll a D6 with the chances of either losing the rest of their turn, gaining a plot point, nothing happening or gaining an extra VP.

Utgar had sent his leading Soulborg general; Deathwalker 7000 through the wellspring and headed them towards dimension 002. Noting a disturbance in the timey wimey continuum, Dr Ugo Soloman deploys his Dept Xcess guards led by himself an Angel of Justice and a Time controller to intercept the Soulborgs.

Battle is soon joined between the two forces and both side trade blows until Soloman is in position to launch a Capture Bubble against Deathwalker 8000. A stillness comes over the battlefield as the eerily silent bubble glides towards the Warmachine. Unfortunately the calculations were slightly off and the bubble narrowly misses the Soulborg.

Seeing the advance of Deathwalker 7000 and his Zettian Guards, the Time Warrior uses his metal powers and psychically assaults Utgars general - damaging the Souldborg leader.

With the Soulborgs relentless advance, Department guards are mown down by the Warmachine's HMG's and a devastating Laser rifle shot from Deathwalker 9000 vapes Dr Soloman after he had been pinned down by a Deathrazor.

The Angel of Justice managed to weaken a Zettian but this was a Pyrrhic victory as Deathwalker 7000 attacked from the rear and took her out with a steely death grip.

Soulborg Win

Game 2 vs Darren (Cult of the T-Rex) - The Race


This game included the Maguffin (which give a D6 amount of VP's if found) the twist in this game was that each time an objective counter was claimed you roll a D6, on a 5+ the Maguffin is found. If no Maguffin is found when obectives are claimed, the last objective is the Maguffin.

After defeating Department Xcess, Deathwalker 7000 was free to advance around dimension 002 on his journey to claim it for Lord Utgar.

Coming across a Stone Circle, containing a strange blue box which emanated with Time Power, The Soulborg leader raced to intercept the valuable asset. Unfortunately he would also have to beat the Cult of the T-Rex who arrived at the same time!

Utgars forces were quicker on the uptake and charged forward (immediately finding the Maguffin with the first objective claimed) but the Cult magic flowed across the field and stopped the rest of the Soulborgs from gaining more ground.

A Cult spy immediately showed herself by the strange blue box but was quickly attacked by Deathrazors and then vaped into a red mist by Deathwalker 9000.

Col Kruger advanced on the Soulborg leader along with the Monster Egg. Something didn't feel right, Kruger quickly back off and then all was revealed. The Egg Jetpacked in-between Deathwalker 7000 and his Zettian Guards and then grew exponentially into a monstrous T-Rex (surprise-right!!) thrashing madly the massive Jurassic laid low the Zettians and the Soulborg leader, stunning them.

Kruger tried to capitalise on this situation but was unable to damage the Soulborgs enough to take them out and then fell victim himself to rabid assault from a Deathrazor.

With the rest of the Cult backing away under Utgar's relentless forces, Deathwalker 7000 recovered and with combined fire from the Warmachine's and himself - destroyed the T-Rex in a hail of gunfire and laser bolts.

Soulborg Win

Game 3 vs Matt (SWAT) - The Battle

Using the basic Battle scenario again, the twist involved a placing a miniature representing Sir Paddy Doore a leading Time Investigator. He would start by being placed in the middle of the board and on Stars or Co-Stars would be able to interact with him - to do so they must make a Mind test when in base to base. (he also cant be attacked and if the Mind test fails he wanders off 6" in a random direction)

At the end of the game the side that accompanies Sir Paddy gains 2 VP, if he is accompanied off the table that side gains 3 VP's. If he's still just wandering around then no extra VP's awarded.

Deathwalker 7000 is now on the last realm of dimension 002 and ready to claim it for Utgar, he has also been instructed to secure a leading Time Investigator which with sufficient torture and brain washing back in Valhalla could help towards the securing of more wellsprings.

Sir Paddy, although being a complete whack job eccentric, is also not stupid. With his insight he knows Utgar is coming for him and has arranged an ambush with a large SWAT force to take on the Soulborgs.

Deathwalker 7000 however has been upgraded due to his success in dimension 002 and upon entering range of Sir Paddy and his escorts - ignites his jetpack and snatches the Investigator right from under the nose of the Lead Officer.

In response the SWAT sniper on the gas station roof aims and seriously damages Deathwalker 8000. Although this now gave his position away and after being forced out of position by a Deathrazor, Deathwalker 9000 vapes him into a red mess.

SWAT officers advance and open up on the Soulborgs and watch in dismay as their rounds bounce harmlessly off their armoured bodies.

The relentless advance of Utgars forces massacre SWAT troops where they heroically stand and with the loss of a very brave SWAT Lieutenant (trying to hide by the yellowest mini!!) by multiple Deathrazor attacks, the remaining SWAT members retreat, leaving the Soulborg's to force Sir Paddy back into the malevolent hands of Utgar.

Soulborg Win

Three excellent games and 3 great opponents who I have not played before, but will look forward to hopefully playing again.

At the end of the day after results were toted it up - I had gained the most Victory Points over the three games and won a £25 voucher kindly provided by Karl from Crooked Dice.

Suitably spent on new 7TV minis.



Some of the Boards and Casts on display