Tuesday, 26 June 2012

MERCS ISS Concept art.

MERCS Miniatures have just posted up on their forum new concept art for the upcoming ISS faction that is due to be released along with the Texico Faction.

ISS Myrmidon - First thing you need to know is that they are lethal in short range, just flat out devastating. The concept for them from the beginning was to play upon the flavour and nature of the matador. ISS must close the distance, but not let the opponent get in too close. They can fire at long-range, but this isn't their strength. Likewise, they have the ability to survive in hand to hand combat, but this isn't where you want to be. If a target is coaxed within short range, then yahoo, go to town!!

Luckily the ISS Corp Abilities make this happen sooner and considerably safer.

Stated as an European/Mediteranean faction.

                         Leader - Combat Shield and an machine pistol with special rounds.


Booster - Semi-auto weapon and adrenaline


Calypso - ISS unique. The Trident is a melee weapon, but that isn't what make it special. It can be targeted by the lightning thrower to extend range or attack around cover/corners. She also has a nasty AoE surprise.


Heavy - Lightning thrower that jumps targets with diminishing strength and armor failure with each jump.


Sniper - Pulse rifle that has Knockback and two very good Personal Abilities.


Wavefinder - This the ISS version of the Pathfinder archetype. Single Shot Rifle and can drop an auto turret. The automated turret is always on Overwatch.



I  must say, I am absolutely blown away by the concepts for this faction and the colour scheme matches the unique abilities and background of this faction.


Wednesday, 20 June 2012

Games Workshop New Paints

I have recently started to run out of some of my favourite paints and washes and took a trip into town to replace them. Now I have heard on that there grapevine that GW have yet again changed things and gone and replaced aload of stuff that was good with more stuff thats not so good and with different names (sarcasm)

Anyway this short post is to help anyone, who like me has had a wee bit of a nightmare matching up these weird and wonderful shades. Plus a quick not at the end as to what I think of them.




BASE

The base colours are not as thick as the old foundation paints but your best still thinning them down with water to get the right results. Some of the best of these are the new gold paints which are brighter and go on better than the old range. 

SHADES

Some of my initial purchases were maily washes and I have to say these are the most disappointing. We all know that Devlan Mud and Badab Black are the bee's knee's but unfortunately the new Nuln Oil is a bit thick and does not flow well in my opinion. I find I have to end up watering it down and spending more time getting the flow right than I used to do with the Badab stuff. Agrax Earthshade is ok, but not a patch on Devlan Mud. The shades don’t smell or taste as bad as the old washes. 

LAYERS

The layer paints are designed to be used in stages from the basecoat to highlights and hopefully will make it easier for beginners and quick army painters.  Very much like the Foundry paints system. Not used these yet, time will tell.

GLAZE

The new glazes are like the old inks of GW but dry completely matte. 

DRY

The dry paints are weird. They have a thick consistency and supposed to be for quick drybrushing. I don’t think I'll be venturing into this range soon unless highly recommended.

TEXTURE

The texture paints are a paint grit mix and from what I'v seen on others models, look good for quick basing of figures. They seem to cover quite well and I think will be useful for adding different textures to more intricate bases.

Friday, 15 June 2012

Bushido - Prefecture of Ryu

I have just finished painting up the majority of my Prefecture miniatures and abysmal as my photo-fu is I have posted these for all to enjoy, critique etc...


First up is of course, the Prefectures main guy and Samurai:
  
Hiro Takashi


Hanso the Ashigaru Sargeant


Minuro, Ashigaru Arqubuser and Yoshio, Yari armed Ashigaru

 


 Bikou the Ninja Assassin


Matsu Takashi - Shugenja


Mizuchi the Awakened


Group shot



Just an Ashigaru, Jumo wrestler and the Sohei healer to finish now.

I chose the Green and Yellow colour scheme, so it was a bit varied from the GCT Studio colours and basically it was concepted by the descriptions of the uniforms/outfit worn by the Dragon Clan in the Legend of the 5 Rings novels.


Monday, 4 June 2012

Tor Gaming - Relics - Review




A 28mm Skirmish game by Tor Gaming


Relics is set in a world that has suffered a cataclysm brought on by the Vaettir , who in their twisted ideology were trying to save it. The result of this was that all the races were changed completely and in the case of Humans, they were close to extinction. The unhinged Britanan King Jorge has created a rag-tag army of puppets infused with the souls of the dead to ressurect his empire.

The other races of Relica have been twisted, mutated and changed so much they now no longed resemble what they once were. Darkness and despair has descended, this is the world of Relics!


The Miniatures


There is a smashing array of miniatures available from Tor Gaming, all of which have their own character and feel to them. They are scaled to 28mm and come with a mixture of 30mm, 40mm or 50mm bases depending on size. Unfortunately not all the miniatures have been released as yet.

Orcnar Eotan
Orcnar Docga


Vaettir Varrier

Britanan Trooper
Britanan Genadier











 

 

 



Rulebook


The Rulebook comes in both print and PDF formats and weighs in at a grand 105 pages. The whole book is done in black and white, with sketches, diagrams and a good amount of fluff running through.

Set out in the same vein as so many similar sets of rules, it has all the basics and then additional rules in the form of Command, Magic and Morale.

The first four factions (Britanan, Vaettir, Orcnar and Nuem) have 13 different profiles listed at the end of the book along with a list of generic spells.







Rules/Mechanics

Basic rules/mechanics include NO PRE-MEASURING, and all characters/units follow a standard set of stats, which are: Move, Combat, Defence, Damage, Ranged and Morale. Each profile also includes various character traits and certain profiles also contain spells.

Turns

The sequence of a turn is simply I-go-you-go unit activation. Once a unit is activated, it carries out whatever it wishes to do, then play passes to the opponent.

Deployment is delt with by the force with the most units going first, then alternate placement of units is carried out until everything has been deployed. Certain units have special rules determining their placement during deployement and these are explained under their profiles.

Dice are then rolled each turn and the winner decides whether to go first or second.

During an activation a unit can either:

  • Move - up to its full movement stat. (dependant on movement or terrain penalties)
  • Charge into combat.
  • Fire a ranged weapon (can move at half movement first as well)
  • If in combat already, bring down the hurt! (or try to disengage)

Mechanism


Dice - The dice mechanism for Relics uses a straight forward D6, and to gain a hit/success etc..is based upon the number of doubles you roll. So if you’re like me and have an inherent knack of rolling double 1’s, at least in this game it’s going to help you!
Moving - Is pretty standard affair with terrain affecting units.

Charging - Is handled by a simple random (d3) addition to your movement (if you fail to reach your target with this additional movement, you still have to move your basic move though). You also get a bonus increase in your combat stat. This bonus is removed if you are suffering from any movement penalty.

Attacking – This is the fun bit!  You roll a number of dice equal to your stat plus/minus any modifiers that are around (such as charging). The main one will be the opposition’s defence. For example if you have a combat stat of 3 and get a charge bonus this makes it 4, if your target has a defence stat of 1, this would take yours back down to 3.

With ranged combat the mechanism is exactly the same, however you will perhaps suffer the liklihood of additional modifiers for enemies in soft cover.

Ganging up - This rule allows up to two mates to take part in the attack by adding dice into the pool. This, while not letting you have loads of extra dice to attack, does mean you can get one or two extra hits through which is always a good thing.

Disengaging - If you decide to flee combat before you get tonked!  then you can attempt  to disengage which is a dice off against your opponent. A nice rule which means if you have some good range units about then you don’t have to worry about your own troops getting in the way OR you are just a coward.

Overkill - Another rule that is linked to the whole combat concept. This means that when you really go to town against those models within your combat range and wipe them out, the remnants of the unit is punished for such a weak showing.

Which translate as a negative modifier to Morale rolls equal to the number of extra wounds.

Morale - It’s a battle so morale unfortunately plays a part in it.

So what do we think of Relics then?


Well the basic rules are simple to follow and bring some interesting dynamics to the game, especially the doubles count as hits. A lot of basic units are going to have to use the charge and gang up rules to help them take down opponents. Also in this game you do not have to roll hordes of dice as per games such as Warhammer for example.

 

Other Stuff


Other rules present in the book that you dont need straight away to play but do add to the game include Battlefield Command and Lingering Effects, as well as previously mentioned Magic. Users of Magic (In the Relics world know as Maaj Casters) have to numbers associated with it - these are their Knowledge and Power values. Knowledge equates to the points that a Maaj unit can spend purchasing additonal spells from a Generic list. If the value is 0, no spells can be purchased and they have to survive with the spells listed on their profiles only.

Power is the number of power dice the unit gets for a turn (combined) so as casualties mount their power is reduced.

Building your force


Tor Gaming have gone for a very different approach to force list creation. You are in no way restricted to what units you have, however units of the same type get more expensive the more you have. I will give an example.

The first two units (say Britanan Troopers) are purchased for their normal profile cost. Simple enough. Any more Trooper units then gain an addition percentage cost which increases as the number of units increase.

An unusual process of working out totals but it works surprisingly well, and helps to match balanced forces.

 

Summary


Relics is a very nicely put together system, the rules are unique enough to stand out whilst at the same time seeming familiar to alot of gamers. The models are unique and sublime, Evil Fairies and Puppet Soldiers are to my knowledge not found anywhere else.

My only critism would be that when reading the PDF on a tablet or computer screen, some of the fonts can be difficult to make out and that the miniature count is so low. The Nuem should be released shortly and a few more models for each faction are in the process of being released also.

I highly recommend this game its fast, furious and fun!

So go and have a look at the website - http://torgaming.co.uk/rd/

Wednesday, 30 May 2012

Dr Who - Invasion Earth Cybermen and Daleks



Earth Invasion Classic Cybermen


Black Tree Design Cybermen. Basic paintjobs as all these needed were a coat of Boltgun Metal, washed with Badab Black and then highlighted with Mithril Silver. I have a Cyber Controller to add to this squad. Also another Cybermen squad WIP but these are from the Earthshock period.

Invasion Daleks


A small collection of my Command Daleks. Black (Supreme Dalek) Gold (Dalek Leader) Blue (Dalek Squad Leader) and Red (Saucer Commander Dalek). More WIP include a squad a Imperial Daleks and Special Weapon Dalek, and squads of normal and engineer (Silver Mk3) Daleks.
Plus the odd suicide Dalek.

Other Dr Who in the lead pile consist of Sontarans, UNIT troops, Ice Warriors and the Dr in various incarnations plus various characters.

These will be posted as and when I get a chance from my various other projects - will it never end!!!(please dont hope for anything soon)



Friday, 11 May 2012

Sindlesham SAGA

A SAGA day held at the home of the Wargames Association of Reading.

8 players (mostly called Richard or Rick!!) took part in 2 scenario games with 6pts Warbands and a final four way Feast of Crows with 4pts to decide who was the Warlord of the day.

The Warbands fighting it out where made up of: Normans, Bretons, Vikings, Welsh, Anglo Danes, Skraelings and Anglo Saxons.

Here is my brief SAGA report using Bretons.

Game 1 vs Richard Oates - Vikings (Theoden the Orange)
Clash of Warlords Scenario.

Morvan the Breton Warlord has arrived in the countyside surrounding the Welsh border, whilst patrolling from his Keep he and his band of warriors have come across a marauding band of desperate Vikings.
Viking Battle Line
Bretons deploy

Morvan and his retinue charge towards the advancing pagans and cause numerous casualties.
Bretons charge and Flank the Vikings

Theoden makes for the highground and his Berserkers charge into a hail of javelins, which wipe them out, but the Viking numbers force the Bretons backwards. The Breton Hearthguard charge into the Viking Levy on the flank and nearly destroy them to a man.
Theoden makes for the high ground

Morvans Warriors march backwards away from Theoden the Orange, enraged the Viking Warlord charges them with his Hirdmen. After a the clash of steel and the screams of the dying have faded, the Hirdmen have been decimated and Theoden is left stranded
Theoden attacks and wipes out some Breton Warriors

Even though stranded Theoden attacks the warriors causing much death and forcing the survivors to flee. Morvan and his mounted Hearthguard continue their ravaging flank attack,slamming into more Viking Levy and finally causing a massacre with the Bondi.
But succumbs to more warriors who seal his fate

In the final moves of the battle, massivly outnumbered, Theoden seeing his fate before him screams defiance and attacks the remaining Breton warriors. But falling in the mud, blood and mire of the previous charge he stumbles and is uncerimoniously dispatched. Leaving Morvan and his Bretons victors on the field.


Game 2 vs Jason - Welsh (Gryffd ap Morag)
Challenge Scenario.

Whilst patrolling the Malvern Hills from his Keep, Morvan has encountered a Welsh Raiding party. Riding out from his troops he issues a challenge which the leader of the Welsh Gryffd readily accepts.
Welsh Deploy
              Morvan           Warlords Challenge               Gryffd

Breton Battle line

Both Warlords face off across the Malvern Hills. Morvan gets his warband to move in all driections and hs mounted Hearthguard come storming to his aid. Gryffd is left stranded as his foot troops cant reach him in time. Morvan backed by his personal guard hammer into Gryffd causing him some serious wounds and forcing him to flee back to his lines.


Bretons right flank Welsh

Morvan leads his warband in a flanking manouver which Gryffd counters with some Welsh warriors. The Welsh unit is defeated but not destroyed. The whole of the Breton line smash into the survivors but could not wipe out the last remaining sneaky Welsh warrior.
Bretons attack from all directions
The Bretons attack from all directions, catching Welsh units in the flank and rear. Morvan charges straight up the hill towards Gryffd but more Welsh warriors block his path whilst Gryffd disengages and retreats back towards the border.

Finally the strength of the Bretons overwhelm the Welsh and their units are slaughtered one by one. The survivors retreat and sell their lives dearly so gryffd can escape into the gloom as darkness falls over the battlefield. Breton victory but the Welsh Warlord survives the encounter.

Game 3 vs Richard Oats (again) - Vikings (Theoden Vald) Rich J - Skraelings (Two dogs rutting) and Richard Smith - Anglo Danes (Eowics)
Feast of Crows 4 way Scenario.

Final game was a 4 way Feast of Crows, where everyone keeps the casulaties they caused to the other Warbands and victory points are added up at the end. Everyone rolled for depolyment and started off in opposing corners and then rolled to see who went first. This was done every turn and could lead to some interesting turns.
Viking Deployement
Skraeling Deployment

Anglo Dane Deployement
Breton Deployment
After deployment rolls were made for initiative and for the first three turns the Skraelings and Anglo Danes just continued to manouver, whilst my Bretons charged straight forward to contact Richard Oates Vikings (again) After a couple of very bad turns for the Vikings they where completely wiped out!


Whole Breton force against remaining Vikings

Theoden Vald meets his ancestors in Valhalla

Whilst the Bretons were merrily slaughtering the pagan invaders, Rich J's Skraelings finally made a move on the Anglo Danes, unfortunately after a minor success with their javelins the fragility of the Skraelings showed through and they started to crumble.


Skraelings War Party

Whilst Rich J was momentarily distracted by the Anglo Danes the Bretons sweeped into the woods and their rear, hoping to catch both warbands by suprise.
Bretons to the right, Bretons to the Rear!
A few more deadly turns and whilst Skraeling and Anglo Dane where hitting each other hard the Bretons stormed in and put Eowics the Anglo Dane Warlord to the sword!
Eowics Defeated

So after 3 superb games against some very sporting opponents the Bretons were undefeated on the field and came away as overall winners of the Sindlesham SAGA. I won a nice new copy of Northern Fury and it was a cracking day. Overall I was suitably happy with the Bretons and the character I had taken for the day. As a new faction that I had no experience with I was a bit apprehensive but I basically played them like fast armoured Welsh and that seemed to work.

Looking forward to the next SAGA day, wherever and yet again Ill take another faction.

Thursday, 3 May 2012

GCT Studios - Bushido - Enter the Ito


Bushido has got to be one of my favourite small scale skirmish games.  Released last year by GCT Studios it has been a massive success and with a recent run out at Salute 2012 things look like getting even better for us who love Oriental Samurai Fantasy/Mythology.

GCT has just published information about the next faction (The Ito Clan) that they wish to release and below is the concept art for the starter set miniatures, utterly Awesome in my opinion.

Naga samurai
Priestess
Snake Demon Woman
Ito samurai

A campaign has been set up on Indiegogo with the goal of raising $5000 and each pledge will net you different rewards depending on ammount, very much like a Kickstarter campaign.

This is  the link to the campaign for anyone who is excited and interested in making this faction a major reality for the game http://www.indiegogo.com/bushido?c=home so far $875 has been raised and it still has 30 days to run.  Get PLEDGING. I have.

This has been the first Bushido post as I finally got to grips with this blog malarky and I will be posting up regular Bushido goodness in the shape of concept art, painted miniatures and general musings over the game and its constant success.

The fight for the Jwer isles has begun - will you be a part of it?