I finally got to have a second game of Chain of Command. I like Bolt Action for its fast, easy and fun system but I am seriously liking Chain of Command for its more historical and tactical approach. Its starting Platoon system backed up by the force support options, give lots of different approaches to dealing with the various scenarios available.
If you had read my report from my first game you will know that we had played a Platoon Patrol meeting and unfortunately the Germans had managed to send my brave ol' Tommies packing.
This game was Attack and Defend scenario with my lads from the 2nd Platoon, C Coy, 4th KSLI yet again up against the dastardly 9th SS Panzer Grenadiers.
So onto the game.
After his humiliating defeat at the hands of Hauptman Von Slie of the 9th SS, Lt Tommykins has made plans to attack the walled farmstead just outside Le Valtru. The German's have occupied this area since forcing the British to withdraw a few weeks ago. New Intelligence has been received by the KSLI that the Germans are without heavy support and don't appear to be ready for an assault. Plans have been drawn up for Lt Tommykins to advance on a wider frontage against the farm hoping to flank and surprise the SS defenders.
Starting the Patrol phase of the game I managed to get a good roll and gained six extra advances with my patrol markers which enabled me to lock down Simon's Patrol markers and limit his deployment of Jump off points.
However the Tommies were ready and LCpl Rex Splode dived out of his concealed position in the hedgerow and fired his PIAT. The shot was literally bang on target, hitting the halftrack and destroying it in a large fireball decimating the recon team inside.
Lt Tommykins observing the SS section pinned under the withering fire now screamed "Now Maitland it's your time". Cpl Maitland and his section, being hidden in the trees now burst from cover and decimated the pinned SS troops. when the smoke had cleared only the Feldwebel and Obergefreiter were left standing and they turned and ran towards their own lines.
Maitland urged his lads forward and it wasn't long before both German Commanders were cut down close to the hedgerows. Leaving Maitland close to flanking the whole German force on the right.
However this seemed like the last throw of the German dice and with the KSLI advancing on all sides the Grenadiers retreated further and further into the grounds of the farm before finally after taking more devastating fire from all sections and the remaining Carriers, Von Slie retreating with a resounding Raus Schnell!!
This was a brilliant game, not so much as I had won it, but because I had managed to get to grips with the ordering and deployment of my British Force. Having the early positioning of the light mortar really helped with limiting the German MG fire on my sections which enable me to manoeuvre more easily. Also using a Chain of Command Dice to ambush the Half track with my PIAT and the best result I could manage, knocking the whole thing out it one go caused the Germans force morale to drop quickly.
Looking forward to the next game, not sure if we will continue the adventures of Lt Tommykins (although I think he needs promoting to Capt now) or we look at playing through one of the available campaign systems. Either way it should be a blast.