Tuesday, 31 December 2013

Happy New Year



Well this is it  the last day of 2013 and I for one will be glad to see the back of it. To many bad memories and instances involving personal and work life.

Hoping 2014 is a bit better and hopefully I can get to work and actually finish the fair few projects that have been languishing.

So here's to everyone and wishing you all the best for the forthcoming year.

BEST WISHES AND HERE'S TO YOU, YOUR FAMILIES AND LOVED ONES.




Monday, 23 December 2013

Mikhail Kalashnikov Died Aged 94

Mikhail Kalashnikov, the designer of the assault rifle that has killed more people than any other firearm in the world, has died in hospital at the age of 94.
The creator of the AK-47 more than 60 years ago died in hospital his home city of Izhevsk, near the Ural Mountains - where his gun is still made, he had been ill for some time and had been in intensive care since November 17.
Kalashnikov, a Russian peasant with little formal education, designed the eponymous rifle in 1947 - with the letters AK-47 referring to 'Kalashnikov's Automatic' (Avtomat Kalashnikova) and the year of its release.
But the rifle and its variants soon became the weapons of choice for dozens of armies and guerrilla groups around the world. Specifically engineered to work in the harsh conditions in which Soviet troops operated, it became one of the most successful weapons ever produced and turned its inventor into one of the most lauded men in the Soviet Union. Cheap, efficient and easily mass-produced, the gun soon became synonymous with killing on a sometimes indiscriminate scale.
It was taken up by militants as far afield as Iraq, Afghanistan, Colombia, Liberia, Sudan, Zaire and Gaza, to name a few. 
There are an estimated 100 million Kalashnikovs, one for every 70 people in the world. The gun is in official service in 55 countries and adorns the flag of Mozambique. Its vast popularity was partly down to the fact its design was never patented, so it was widely ripped off. It also became prized for its sturdy reliability in difficult conditions. During the Vietnam war American soldiers reportedly threw away their M-16s in the harsh jungle and took every AK-47 they could find.

Born in a Siberian village as the 17th child of his family on November 10, 1919, Mikhail Kalashnikov had a tragic childhood during which his father was deported under Soviet dictator Joseph Stalin in 1930. In October 1941 he was heavily wounded and shell-shocked in a Soviet defeat by the Germans. He reportedly first conceived of the weapon while recovering in hospital.

Despite the lethal legacy of his weapon, Russia lavished Kalashnikov with honours including the prestigious Hero of Russia prize, the nation's highest honour, for designing the iconic rifle. In 2007, president Vladimir Putin praised him, saying 'The Kalashnikov rifle is a symbol of the creative genius of our people.'
The inventor had said he had never intended for it to become the world's most popular weapon, and he fell into making it by accident. Instead he had wanted to design farm equipment 'such as a lawnmower', he claimed.
Yet he carried on working as the chief designer at Izmash well into his 80s. He reportedly profited little from his gun, at least until the collapse of the Soviet Union in 1991. Because of the lack of patent laws he was, like the inventors of more innocuous global successes like Tetris, merely a state employee.
Kalashnikov has been quoted as saying 'I created a weapon to defend the  motherland's borders,' during an award ceremony at the Kremlin to mark his 90th birthday, as well as 'It's not my fault that it was sometimes used where it shouldn't have been. This is the fault of politicians.'

There is a bronze bust of him in his native village of Kurya in the Siberian region of Altai - and it is a local tradition for newlyweds to lay flowers there. 'They whisper "Uncle Misha, wish us happiness and healthy kids,". He once said. "What other gun designer can boast of that?"

Saturday, 21 December 2013

Merry Christmas Bloggers

 
As I will be working from tomorrow all over the Christmas period I will probably not be posting anything now till the New Year.

On that note I just want to wish everyone who kindly takes the time to peruse this little bit of geekdom a very MERRY CHRISTMAS, HAPPY HOLIDAYS ETC and here's hoping for a prosperous NEW YEAR.

Thoughts and Best Wishes to you all and your Families and I hope you have a safe, enjoyable time.


I will be on constant duty for Queen and Country until the New Year, so see you all then.

Thursday, 19 December 2013

Mantic Games - Deadzone.

Deadzone is produced by Mantic Games and is a fast paced, scenario driving skirmish game delving into part of their expanding Sci-Fi Warpath universe.

As far as I was concerned, when Mantic brought out the Deadzone Kickstarter I was not going to get involved. One, because I just couldnt afford it at the time and two, because I was starting to get disheartened by Kickstarters. The majority I have backed or considered backing have ended up being delayed, having quality issues or other such problems.

But then the old tinternet started throwing up info and pictures of peoples KS pledges arriving. The stuff didnt look to bad (apart from the typical Mantic mold lines) so I took a plunge. I found a cheap starter set with Ltd Ed Metal Survivor miniature and a whole Rebel force was obtained cheap via fleabay.

Two extra terrain sets ordered cheap also and I have a good Christmas "Me" pressie before some KS backers actually have actually received theirs and it didnt cost me lots either.

Deadzone is a fairly straight forward game with the dicepool mechanic and versus rolls. The game is played on a 3"x3" gridded mat and you don't need a measuring tape! While I was initially sceptical about this, as I found Dust Tactics too abstract and boardgamey, the way it works in practice pretty much combines the best of both worlds and it plays quickly while still retaining the importance of terrain and positioning. Of course, you can expand on this and play on four mats put together, or six mats - some of the recently revealed stuff (like a mortar!) are specifically aimed for larger games. But the core game is played on a small board, crammed with terrain and with the recommended 70 point Strike teams you are normally done within the hour.

The terrain is another big draw, and it's actually the reason I had a look at Deadzone in the first place. I wanted to see if the terrain would be suitable for Infinity/Judge Dredd/Necromunda. Well, basically it's suitable for pretty much anything considering it's modular and you can build what the hell you want with it!
 
Is it the best looking terrain available? No. There is a lot of really nice stuff out there and more is being produced everyday in the form of MDF stuff. But, it's not bad looking, its reasonally cheap and it's solid looking sci-fi terrain that could be used to create any kind of battlefield.
 
As this is supposed to be my Christmas Present, I have left the majority sealed, but I have started building/cleaning and converting my Rebs.
 
Rebel Humans

Judwan medic, Kraaw Warrior, Grogan with huge cannon

Converted Slyph Leader and 2 Zee Scavengers

Teraton brawler, Sorak and 2 Yndji

These are some really nice models, all multi part Restic. The MOLD LINES are just hideous though. Taken me ages to clean up each model and no doubt will still find some lines once I prime them for painting. But for the cost they are cheap.
 So another project, more miniatures, and another admittance that I am a gaming lead/plastic crack addict!!!

Thursday, 12 December 2013

Bloodbowl Match Karond Kar Oblivion vs Talos Tobacconists

Apologies for lapsing on writing up this latest match report in the continuing campaign of the Oblivion team, mainly due to suffering from sever crippling back pain recently and a hideous work schedule. 

The Oblivion have been storming ahead again after a few draws and frustrating games and now face the solid wall of monsterous that is the Chaos team Talos Tobbaconists.

This team of chaos monsters and men had not only a Minotaur but also the Chaos Warriors were hugely experienced, and with a few extra funds afforded to them for this game the Oblivion decided that just for the hell of it why not get a Morg'an'Thorg as well as another Apocathary (I was anticipating getting hurt a lot!).

Atrocity's fans again turned up in serious numbers but the braying howls of beastmen managed to drown out the perverse cries of the Dark Elves. The weather was a nice pleasant day betraying the nature of both teams. Tobacconists set up and booted the ball high into the air. The Oblivions Runner raced over and plucked the ball out of the sky and moved into the centre of the field, where the Chaos cage up around him. Morg let out a howl and blitzed into a lone Beastman trying to push him of the field but just pounded him into the ground stunning him.

The centre of the pitch turns into a huge bashy scrum, until the Dark Elves run out and attempt a pass to a loose Blitzer. The pass is perfect and the Blitzer heads off towards the Endzone. The Chaos surge towards the ball - but the Minotaur gets downed and an Oblivion Blitzer blitzes a Chaos Beastman and KILLS him!

The bashing carries on and a Chaos Warrior Blitzes a Dark Elf Lineman, carrying on moving in an attempt to close down the ball carrier. The Blitzer still with the gore of a freshly killed Beastman on his hands smashes into another Choas monster and the crowd is stunned as this one os also KILLED leaving just a wet sticky stain on the pitch!! The Minotaur frenzies upto an Oblivion Lineman, punches, and causes a CAS. The hired Apocathary ties to reverse the injury but is bloody incompatant and nearly makes it worse.

The Tobacconists are falling like nine-pins. A Blitzer smashes another Beastman getting yet another CAS! whislt the Blitzer with the ball runs in for a TOUCHDOWN. 1-0 Oblivon at the end of the half.

Second half and the Dark Elves kick off. The Chaos take a quicksnap and the Chaos Beastmen make their move but end up butterfingering a pass and catch play. A Chaos Warrior goes for a foul on a Oblivions star Blitzer and KO's him. The Dark Elves quickly control the ball and a TOUCHDOWN is scored again 2-0 Oblivion.

The last couple of turns ended up not being played as Callum playing the Chaos could do nothing but roll skulls and 1's so conceded..

On paper the Chaos team should have destroyed me as they were a highly experienced team of 3 seasons whilst the Oblivion have only played 6 odd games. Callum just couldnt get his tactics right on the night though.

Karond Kar Oblivion victorious again and look forward to playing a Human team next.

Tuesday, 3 December 2013

2000AD Judge Dredd Campaign Tournament Part 3

For Part 1 of this Tournament Report click here

For Part 2 click here

This is the final post of my recent involvement in the Judge Dredd Campaign held at Mongoose Publishing and covers the last two games. Game's 6 and 7.




Game 6 vs Richard and his Mega-City 1 Judges - Turf War Scenario.

Well this was it, the most anticipated game of the day. My unstopable rolling East Meg machine vs the Capitalist Mega-City Judges. Coincidently to make the game even more fluffy we ended up on table 2 which was dominated by urban ruins and drew the Turf War Scenario.

This would be a straight fight then. Most damage wins. Our aim - to destroy each others forces. As Richard was slightly just ahead of me in credits I got the option to add a Mercenary character and decided to take a Las-cannon armed Assassin just for fun (he more than made up for his employement)

Sides were determined and forces were set up. Richard had a very strong force with 2 Riot Judges, 1 armed with Riot foam which could clog up me Sentenoid Robot that I had newly aquired. A Med Judge, A Psi Judge and a few more normal Judges, 1 armed with a Lawrod (Rifle version of the Lawgiver pistol)

I gained first turn and mostly moved my forces into the ruins gaining plenty of hard cover. Except for my Assassin who perched ontop of a ruin managed to get a bead on a concealed Judge and with a fantastic shot - smoaked him in one hit. Judge Armour is no defence against a high powered laser beam! Richard pretty much did the same in his turn but got revenge on the Assassin by firing a Disarming Shot against him from his Lawrod Judge and managed to hit. This meant the Assassin had now lost his Las Cannon for the game.

Tactically as I wanted to gain the advantage I thought I would let Richard come to me and I would stay defensive and pick off his Judges. This was working quite well with a few more Mega-City Judges falling to well placed shots from Pulaski (Carbine and Satelat) and Aaronovitch.

Then his Super Stealth Riot Judge with Riot Foam made a move against my Sentanoid. With my force only having low Will scores I kept failing to spot the Riot Judge and he got a shot on my Sentaniod....but missed! mwhahah.

Throwing caution to the wind I moved my Assassin towards him as now being unarmed I had nothing to lose with this character and against all odds won the check on his Stealth. I could see him...I could now charge him...whats more important is all the rest of my force could now see the Riot Judge..whats that waiting behind the wall? Oh its a Sentenoid thats not activated yet!

But first I had to resolve the Melee combat. Its no surprise, the Assassin was beaten to death by the Riot Judge. But then up rumbled the Sentenoid. With its twin Cannon practically point blank at the Riot Judge in the open, all that was left when the smoke cleared was a wet red stain on the ground.

The Mega-City Judges tried in vain to claw back some advantage but this again crumbled as another Judge was summerily dispatched by a Satelat laser to the face. The other Riot Judge got Grigorski's flamerthrower at point blank and turned extra crispy and the Psi Judge after failing to put a crushing mind blow on one of my Sovs was gunned down where she stood.

The East Meg Invasion force was victorious. Not one Sov Judge had been taken out and the hated American Megger's had been decimated.

With both Richard and I gained equal credits even though I won and he lost I now had the advantage as all my heroes had gained a level and this now put me in 1st place overall.

Game 7 vs Rob's Zombie Horde - demolition Scenario.

Back playiing Zombies again. Back on table 1 again. Back to demolition Scenario again. his time I was challenging and had to destoy the objective to win. However! Rob now had 71 ZOMBIES !!!!! plus his Zombie Mistress and a Pyrokinetic Psyker to boot.

I was not even going to bother trying to complete the objective as I didnt need to win the game, just destroy enough Zombies, gain enough experience to level up me Heroes and stay alive.

Remeber at the beginning of Post 1 I said *accruing the most credits would be the winner. * This is the important bit (not actually winning every game)
So the long slog started. I basically set up my forces to try and get as much firepower against each Zombie Mob before gradually retreating back, turning to fire, retreating back, turning to fire etc..etc..

I made one big mistake right at the beginning though and bunched a load of guys together in cover (against what!!! zombies dont shoot) this game the Pyro a perfect opportunity and flame blasted me twice with a large blast template which did quite alot of hits but fortunately didnt take any one out.

This made me think twice and I very quickly scooted out of her range and continued to blast the Undead. My forces were slowly getting pushed into a corner but I managed to take out a whole mob on the left flank which gave me a little room to move (but thats where the Pyro was so wasnt all good)

I finally lost a poor new sov Judge that I had drafted right before the game began in Melee with about 12 Zombies! he was totally dragged down and torn apart. My Sentenoid nearly got over run by a mob but only just managed to avoid them by a matter of millimeters.

Matt Sprange (Owner of Mongoose) then called time. It was over.....I was exhausted, at the end of the game I had destroyed 32 Zombies (Rob stated that this was the biggest Zombie Kill all day) every one of my Heroes had leveled up and the final credits were tallied.

Richard had also won his last game but because of the mauling I had given him he had had to buy a lot of new Judges (due to the ones I had killed) which had decreased his credits.

I HAD WON - VICTORY TO THE EAST MEG JUDGES, my name would be honoured by the Diktatorat.

L-R-Richard, Andrew, Me, Andrew Paul, Rob, Trish
 
An absloute cracking day, great games and really good opponents, Cant wait for the next one.

Saturday, 30 November 2013

2000AD Judge Dredd Campaign Tournament Part Two

For Part 1 of this Campaign Tournament report click here


This post will see reports for Games 4 and 5 of my recent involvement in the Judge Dredd Campaign held at Mongoose Publishing.





Game 4 vs Andrew and his Citi-Def (again) - Scrawl War Scenario.

Finally a change of table. I ended up on table 3 but due to only 6 players in the tournament it was inevitable that I would end up playing a couple of people again. This game was against Andrew and his Citi-Def again. Andrew had added a Jaeger Commando Hero to his force who would be awkward to take out due to his stealth and ability to scale buildings in one move due to a sucker/grapple gun. The scenario was Scrawl War which meant each player set out a couple of objective markers and had to spend an action to "Scrawl" (or spread Propaganda) them. Players could Scrawl and Unscrawl objectives throughout the game and at the end the winner would be the one with the most scrawls.

Both sides set up and Andrew wary of my firepower due to our previous game hugged the terrain and cover. His Jaeger scaled the tallest structure, scrawled the objective and then just as I was scrawling my nearest objective he sniped me and did quite a lot of damage to my Carbine armed Judge Pulaski.

Pulaski then scrawled his nearest objective and let rip against the Citi-Def Medic and managed to wound him. From then on for the next few turns my dice went awful but I managed to manouver my forces and scrawled another objective whilst covering the last objective. As soon as a Citi-Def member would go for it, they would enter a murderous crossfire.

Pulaski got sniped by the Jaeger again and took another wound. Bleeding heavily Pulaski backs off towards cover. Judge Grigorski with his Flamer had been working his way around to the large structure and now after riding the grav-lift, surprises the Jaeger and lets loose with a gout of fire....which completely misses the Commando out on the ledge.

The commando leaps through the window and attacks Grigorski hand to hand but the Sov Judge is stubborn and puts up a strong resistance.

The melee rages on and after an epic struggle the East Meg Judge gets the better of the Citi-Def Commando and hurls him out of the window with a malicious grin as he plummets to the ground.

Senior Judge Aaronovitch manages to gun down a Citi-Def Soldier and their Officer is hit a few times but the Medic is on hand to patch him up. The Sovs have the upper hand now and Aaronovitch backed up by a comrade charges into the Mega City Officer and Medic.

The Melee is fast, furious and deadly and as the dust settles and the cries of anguish subside both Citi-Def members are left bleeding fatally on the ground.

With the Citi-Def outfit destroyed the Sovs are free to dominate the Sector. Sovs win and all my Heroes gain enough experience to go up a level. A huge amount of credits are also obtained but I was still just behind Richard and his Mega City 1 Judges.

Game 5 vs Trish and her Ape Gang - Scrawl War Scenario.

Back on table 1 and I was up against Trish ( A GIRL!!! playing wargames who ever heard of such a thing? ) Poor Trish had not been doing too well and had been beaten in every game so far. Scenario was again Scrawl War, which should give her an advantage as the Apes can climb really easily.

Both sides move into position and Pulaski takes out a Gorilla in the Mist in one high powered burst from his carbine. In answer an Orangatan sniper puts a scrawl on an objective then snipes one of my rookie Sov Judges and takes him out with a well aimed shot.

My Judges close in on the large central ruins and shoot at a lone Chimp moving across the ruins but he deftly dodges the incoming fire. Aaronvitch shows why he is the senior Judge and takes out the high positioned Orangatan sniper while the agile Chimp charges into a Rookie Judge and clouts him with a huge club.

The Rookie, dazed and head ringing from the hard crack he just received backs off and the Chimp is then unceremoniously dispatched by a flamer to the face!

Aaronvitch guns down a Gorilla bodyguard and Pulaski takes out the Ape Gang Orangatan boss and his lifeless body collapses in the ruins, leaving the Ape Gangs last sniper to turn tail and run away.

Unfortunatley my phone battery died so only took a few pics of this game as had to charge the damn piece of technology.

The Sovs take over another sector with their propaganda and again my Heroes gain levels and a huge amount of credits leaving me just slightly behind Richards Judge force again.

As Richard is the only person I have not played yet a sense of anticipation was in the air and as the results were read out Game 6 would be a re-run of the Apocalypse War - East Meg 1 vs Mega City 1.

Games 6 and 7 to be posted in Part 3.

Tuesday, 26 November 2013

2000AD Judge Dredd Campaign Tournament Part 1.


One Night in Mega City One, a campaign tournament ran by Mongoose Publishing in Swindon. This was a one day affair and would be ran according to the campaign rules in the Judge Dredd Miniatures Game rulebook but simplified (no territories or rep scores etc.)

Seven games would be played and at the end of the day the force *accruing the most credits would be the winner. * This is the important bit (not actually winning every game)

Six intrepid souls arrived and each person had an unique force (some decided on that very morning by means of literally flipping a coin)

Andrew Paul - Brit Cit Justice Dept.
Andrew - Citi-Def.
Trish - Ape Gang.
Rob - Zombie Horde.
Me - East Meg Invasion Force.
Richard - Mega City 1 Justice Dept.

This first part will include my first 3 games.

My initial force consisted of Senior East Meg Judge Aaronovitch, Judge Pulaski with a Carbine, Judge Belogorka and Judge Vostok.

Game 1 vs Andrew and his Citi-Def - Demolition Scenario.

I drew table 1 and we then determined the scenario which ended up being Demolition. Andrew won the dice off and ended up the challenging player. This meant he had to get to the objective in the centre of the table and spend 8 Special Actions to blow it up.

I just had to stop him. I used my special talent of Fixer to bring in Sov Judge Stravinsky from a different Sektor (Merc) to add an extra bit of fire power. The Citi-Def moved straight towards the objective and opened fire on the East Meg forces. Suddenly Judge Stravinsky that had been drafted was peppered with rounds from a frenzied Spit gun attack taking him out of action. My Carbine armed Sov Judge Pulaski gained a bead on the celebrating Spit Gunner and sends him to Resyk with a concentrated burst.

The Citi-Def Medic manages to save his Officer after he is hit numerous times by the Sov forces whilst Rookie Sov Judge Vostok is gunned down uncerimoniously for being out of cover. The Sovs react by taking out a twin Spit Pistol armed Citi-Def soldier and finally Senior East Meg Judge Aaronvitch attacks the Citi-Def Officer in hand to hand combat and crushes his skull with a deftly aimed daystick strike.

The Medic deems running away is the better part of valour and legs it leaving the East Meg forces victorious.

After the game Judge Vostok is sent to Siberia for his useless contribution and a new Sov Judge Ivanovitch is seconded to the force.

Game 2 vs Andrew Paul and his Brit Cit Justice Dept - Heist Scenario.

Again on table 1 and this time we got the Heist scenario with my Sovs being the attacking force. My East Meg Judges set up in the middle of the table and had a number of objective counters which they
need to get of any table edge. Unfortunately the Brit Cit Judges would find it difficult to stop me as they only had 2 Judges and a Detective and decided to split up their deployment to cover as much ground as they could.

The Sovs make their move and head west, the only direction not covered by opposing forces. Whilst the majority are racing to safety, Sov Judge Pulaski guns down Brit Cit Judge Deed who broke cover and paid for it fatally.

With only two members of the Brit Cit Justice Dept left so early on they tried to make a play to stop at least a few of the Sovs and Para (Psychic) Judge Hopkirk is the next poor soul to meet his maker as Pulaski opens up again with his Carbine.

Sov Judge Belogorka charges at the lone Detective Judge Dixon who decides to run away leaving the rest of the East Meg forces an easy exit for a Sov Victory.

At the end of this game I had enough Credits to hire a new Hero, East meg Judge Grigorski armed with a Flamethrower.

Game 3 vs Rob and his Zombie Horde - Demolition Scenario.

Yet again on table 1 and this game saw Rob and his Zombies as the challenging player trying to blow up the objective. Could I really take down enough of the shambling undead before they blew it up. Rob placed down nearly 30 odd Zombies in a number of mobs all armed with explosives!!!

The Zombie Mistress controlling the horde took an early snipe at my closest Judge and with the comment of "dont worry she's crap at shooting" from Rob still echoing over the table I saw my Judge Ivanovitch summerily dispatched.

The Sovs open up with everything they have and destroyed.......2 Zombies! this game would be a test for my awful shooting dice. The Zombies slowly amble towards the objective whilst my forces continue to gun down more and more...but its never enough and eventually the Zombies swarm the objective and its blow sky high!

Zombies win as I just couldnt destroy enough of them to stop them getting all their Special Actions. Fortunately though my Judge Ivanovitch was only faking his injury and slinks back to his unit.

So at the end of Game 3 I was in second place to Richards Mega City 1 Justice Dept who had so far not lost a single character and was racking up the Credits.

Games 4 and 5 to be continued in Part 2.