Adam's Family had been to the Fens as Reggie had heard his mother was ill and wanted to visit, whilst he was catching up and helping his siblings run the wind farm Adam had taken the rest to Tat & Ly an old sugar factory on the outskirts of the Ipswich rad wastes.
Dogging their steps had been the State's IAO squad led by the Sadistic Jester. They had been following the Family for over 3 weeks and were looking for the best chance to take them. Now with Adam occupied in looking for any loot that might be around the old factory Jester was about to take his chance - unfortunately he walked right into a rival encounter between two local gangs. The Marsh Harriers were defending their territory from the Quality Streets who are a local gang around the
The Marsh Harriers are direct descendants from the first survivors of the PLW (Post Last War) They have grown up and control the network of underground shelters built around the central council district of Ipswich. They have access to some high powered weaponry and environment suits which allow them to operate in the radiated wastes longer than less protected gangs.
State – Jester, Siwoc, Skelch and Squint played by Nick A
Family – Adam, Ezra, Drexyl and Skylar played by myself
Marsh Harriers – Damphair, Bloat, Eagle Eye and Skipper played by Callum
Quality Streets – Cadbury, Nestle, Thornton and Rowntree played by Nick S
Turn 1.
Skelch and Cadbury make a move towards the nearest located
loot. Drexyl stumbles as he activates a hidden tripwire which slows down his
advance. Ezra sprints forward towards an area covered with large bushes and
collects some loot whilst Damphair slyly collects a loot which was overlooked
by the Family. Adam moves forward but misjudges the range whilst trying to
shoot Damphair and also tries to order Drexyl a bit further forward but the
Family Marksman must have fluff in his ears as he doesn’t respond.
The States Captain, Jester moves and orders Squint to shoot
Drexyl the range is just too far. The Marsh Harriers, left alone in the opening
exchanges all slowly advance towards the Sugar factory. Skylar runs and takes
a position of cover amongst a large
stake of old crates.
Turn 2.
The State get the drop on the other gangs and push forward.
Damphair moves away from Adam who is threatening him and orders Eagle Eye but
the order is miss-communicated and the sniper does nothing. Adam moves and
orders Drexyl to shoot Squint but Drexyl has a senior moment and forgets he is
out of range. Jester collects a piece of loot and scoots into cover and orders
Squint to move forward to engage Drexyl.
Cadbury moves and opens up on the Marsh Harriers but misses
his shot whilst another gang member collects some loot. Eagle Eye takes a shot
at Cadbury but it looks like the rifle jams, no Eagle Eye thinks he can clear
it easily but the Best Laid Plans all go awry and the rifle is jammed after
all.
Drexyl moves and shoots Squint but the States operatives
Body Armour absorbs the shot. Ezra scoots back to the Family’s deployment area
with some loot and Squint returns fire on Drexyl. The States superior
ammunition is more reliable and Drexyl is Knocked Down.
Skylar pops up from her crates and shoots at Squint but
misses, she then throws her grenade which lands perfectly at Squints feet and
explodes, engulfing Squint in a large explosion. The smoke and debris clears
and its unbelievable – Squint is unharmed and still standing!!
Turn 3.
Drexyl tries to get to his feet but is too woosy. Siwoc
moves to the sugar factory and manages to collect some more loot and then takes
a shot at Adam, who being tough as old boots shrugs it off.
Skylar dashes forward and engages Siwoc in hand to hand
manages to wound him, but on closer inspection its just a Flesh Wound and the
pair remain locked in combat. Squint lets rip at short range at Adam who
manages to either evade or soak up the hail of fire. Ezra dashes forward to
heal Ezra whilst Skelch takes a pot shot at Adam but misses.
Skipper silently and stealthily has evaded all antagonists
and deftly managed to infiltrate the sugar factory looking for more loot.
Nestle and Thornton
move across to cover the knocked over Rowntree and threaten the State
operatives.
Bloat enters the fray and opens up on the Family with his
LMG but although hits are scored, do damage is sustained. Rowntree recovers
with the timely use of a StimPac and flames Skelch, scorching the Sharpshooter
and knocking him down. Siwoc disengages from Skylar and runs away with his
loot. Skylar ignores him and moves to engage Squint instead. The combat is
drawn and they stay lock in combat. Jester moves to shoot Rowntree but his SMG
jams. Adam moves forward and shoots Skelch lying on the ground; the State
member is peppered with shot and taken Out Of Action.
Squint disengages from Skylar and shoots her point blank
Knocking her Down. Ezra helps Drexyl to his feet and Damphair finally banks the
loot he was carrying. Drezyl shoots at Squint and finally takes the near
invincible State Trooper Down but not Out.
Skipper deftly moves through the ruins but the sun is
setting quickly and dark clouds are blocking out the remaining light.
All the gangs decide that they are happy with the spoils
already collected and strategically withdraw from the area and further
conflict.
At the end of the game the loot counters were checked to see what value they were and who had won.
Nick S - 25 points
Nick A - 15 points
Callum - 10 points
Carl (Me) - 25 points + 5points as I had take a State member Out of Action.
I won but it was extreamly close.
Great report mate. Sounds like it was a hoot!
ReplyDeleteIt was a great game just a shame we ran out of time.
DeleteAction all around! Sounds like a great fight.And a nice battle report too!
ReplyDeleteWell played!
Loads of action but not the most violent game Squint led a charmed life. Cheers Johnny.
ReplyDeleteLove the AAR. Quality Streets-classic. I really like the photo of the figure surrounded by the grenade blast.
ReplyDeleteThanks for the report, sounds like a fun game.
ReplyDelete