Gerry Anderson, (14 April 1929 – 26 December 2012) the creator of Thunderbirds, has died aged 83.
His son, Jamie Anderson announced on his website that his father had suffered with mixed dementia "for the past few years" and died in his sleep at mid-day on Boxing Day.
"Having already decided with his family on a care home for himself earlier this year, he moved in there in October," he said.
Nick Williams, the chair of his fan club Fanderson has paid tribute to the film and television producer saying: "To those who met him Gerry was a quiet, unassuming but determined man. His desire to make the best films he could drove him and his talented teams to innovate, take risks, and do everything necessary to produce quite inspirational works.
Gerry Anderson's legacy is that he inspired so many people and continues to bring so much joy to so many millions of people around the world.
Jeremy Hughes, Chief Executive at Alzheimer’s Society said: "Gerry Anderson has been an outstanding supporter of Alzheimer’s Society and campaigner on behalf of people with dementia.
"He was determined, despite his own recent diagnosis, to spend the last year of his life speaking out for others living with dementia to ensure their voices were heard and their lives improved.
"With the support of his family, Gerry tirelessly attended events around the country to raise awareness of the condition and to raise funds for a cure.
Gerry Anderson will be missed by all worldwide fans of his TV shows.
I believe anyone who is touched by this wonderful characters passing could donate what they can to the Altzheimers Society here: Donations
I grew up watching and being mesmerised by Anderson's creations and I am a huge fan of Captian Scarlet and UFO. I remember cringing as a child at the hideous Zelda in Terrahawks and gasped everytime I saw the Moon blasted out of Earths orbit in Space 1999. I really hope that in rememberance of Gerry that these series can be repeated on TV, to give a new generation the fantasy and wonder that I had.
Wednesday, 26 December 2012
Sunday, 23 December 2012
Merry Christmas Everyone!
Considering how new I was to all this and my infrequent posts, arse photography etc... I am actually quite pleased. Plus its thanks to all of you who have supported my Blog, posted comments, became followers etc..
so heres to a great Christmas and everyone who will be gaming over Christmas! see you all in the New Year.
Mongoose Publishing - Judge Dredd Skirmish Games
I visited Peterborough Wargames Club recently and met up with Chaos Child (on the Mongoose Forums) to indulge in a few games of Mongoose Publishing new Judge Dredd skirmish game.
After the recent success of their Kickstarter and being a huge 2000AD fan I was really looking forward to playing this and I had lots of the old Citadel Judge Dredd miniatures ready to use, until I get round to painting up the new pile of lead I am expecting in the New Year.
There were 3 of us in the end and we played three, 3 sided games. I used Don Uggies Ape gang for the first game, then Mega-City 1 Judges for the next two.
Rob (Chaos Child) used Brit Cit Judges for the first game, then used Ape's whist Dan used his Robot gang for the whole three games.
We managed to get 3 game sin mainly due to the fact that every game was over by Turn 4 and they were all a complete slaughterfest. The Robots managed to win every game!!!
The First game was set up and my Apes used their agility to skip around the hover vehicles, ready to take out the Brit Cit Judges whilst the Robots slowly advance down the main street from the Podtell on the right hand side.
The Brit Cit Judges, slightly outnumbered split up with the Para (Psi) Judge moving into the building and getting a bead on the Apes after they had miserably failed trying to take him out. The other Judge and the Detective advanced on the Robots.
The Para Judge systematically began taking out Apes with ease until he was finally taken out with a knife to the back and the other Judges were slowly picked off by the Robots, with the Combat Droid making good use of its inbuilt Long Rifle.
So Robots win as the Apes were decimated and the Judges were all taken out.
Game two and we all moved round the board into new starting positions. My Judges now set up in the same place as the Brits had previously. Robs Apes were in the Robots old deployment area and the Bots moved into Don Uggies old territory.
My Judges obviously had only just qualified from the Academy of Law and were not as Street Wise as they should be. Both the Apes and the Robots took them out quickly with ease, even with my Psi Judges psychic defences up! and then the Bots went to town, again with the Combat Droid on the Apes, forcing the Apes to fail their Will to Fight - so they ran.
Again both other forces were either taken out or legged it, so the Robots won. That Combat Droid needed seriously dismantling.
Game three and we played move around the table again. My Judges ended up deployed in the Podtell (I thought the height advantage would help - WRONG!!) the Robots were in the old Apetown and the Apes were just off to the left of them.
So my brilliant deployent! too high, too far away and couldnt get in range quickly enough so had to let the Bots and Ape's slug it out a few turns whislt I redeployed. Only problem.....yep that bloody Comabt Droid again. Aimed, Long Rifle shot took out my main Judge in one shot, then my Psi Judge tried to jump from the Podtell to a neigbouring rooftop, only to fail the Agility check and went plummeting to her death.
The Droids again slowly advanced but the Ape's made it a bit harder this game and managed to take out the Junk Bot, only to see it was just a useless piece of scrap that had been blown off and the Junk Bot rose to its feet! it took the concerted efforts of 3 Ape's to finally Scrap that walking Junk pile. But the Robots had the advantage and managed to gain a hat-trick for the night.
All in all great fun, one-off games. Hopefully in the New Year a full campaign will be put together.
You can download the FREE rule book and Block War Expansion (being updated, not finished article yet) here: Judge Dredd Rule Book and Expansion
After the recent success of their Kickstarter and being a huge 2000AD fan I was really looking forward to playing this and I had lots of the old Citadel Judge Dredd miniatures ready to use, until I get round to painting up the new pile of lead I am expecting in the New Year.
There were 3 of us in the end and we played three, 3 sided games. I used Don Uggies Ape gang for the first game, then Mega-City 1 Judges for the next two.
Rob (Chaos Child) used Brit Cit Judges for the first game, then used Ape's whist Dan used his Robot gang for the whole three games.
We managed to get 3 game sin mainly due to the fact that every game was over by Turn 4 and they were all a complete slaughterfest. The Robots managed to win every game!!!
The First game was set up and my Apes used their agility to skip around the hover vehicles, ready to take out the Brit Cit Judges whilst the Robots slowly advance down the main street from the Podtell on the right hand side.
The Brit Cit Judges, slightly outnumbered split up with the Para (Psi) Judge moving into the building and getting a bead on the Apes after they had miserably failed trying to take him out. The other Judge and the Detective advanced on the Robots.
The Para Judge systematically began taking out Apes with ease until he was finally taken out with a knife to the back and the other Judges were slowly picked off by the Robots, with the Combat Droid making good use of its inbuilt Long Rifle.
So Robots win as the Apes were decimated and the Judges were all taken out.
Game two and we all moved round the board into new starting positions. My Judges now set up in the same place as the Brits had previously. Robs Apes were in the Robots old deployment area and the Bots moved into Don Uggies old territory.
My Judges obviously had only just qualified from the Academy of Law and were not as Street Wise as they should be. Both the Apes and the Robots took them out quickly with ease, even with my Psi Judges psychic defences up! and then the Bots went to town, again with the Combat Droid on the Apes, forcing the Apes to fail their Will to Fight - so they ran.
Again both other forces were either taken out or legged it, so the Robots won. That Combat Droid needed seriously dismantling.
Game three and we played move around the table again. My Judges ended up deployed in the Podtell (I thought the height advantage would help - WRONG!!) the Robots were in the old Apetown and the Apes were just off to the left of them.
So my brilliant deployent! too high, too far away and couldnt get in range quickly enough so had to let the Bots and Ape's slug it out a few turns whislt I redeployed. Only problem.....yep that bloody Comabt Droid again. Aimed, Long Rifle shot took out my main Judge in one shot, then my Psi Judge tried to jump from the Podtell to a neigbouring rooftop, only to fail the Agility check and went plummeting to her death.
The Droids again slowly advanced but the Ape's made it a bit harder this game and managed to take out the Junk Bot, only to see it was just a useless piece of scrap that had been blown off and the Junk Bot rose to its feet! it took the concerted efforts of 3 Ape's to finally Scrap that walking Junk pile. But the Robots had the advantage and managed to gain a hat-trick for the night.
All in all great fun, one-off games. Hopefully in the New Year a full campaign will be put together.
You can download the FREE rule book and Block War Expansion (being updated, not finished article yet) here: Judge Dredd Rule Book and Expansion
Thursday, 20 December 2012
Tor Gaming - Relics - Britanan Force
Tor Gaming recently started a paint along with Gav thread on their forums. This was to be set over four months and each month anyone who signed up, was to paint 100pts worth of models for their chosen faction.
I chose the Britanan's which are basically Stitchpunk Puppet Soldiers styled along the lines of the 18th Century (ish) British Solider. If you wish for more background/fluff on the world of Relics and the different factions, use the link at the very beginning of this post (you can download the rules for free!)
So my chosen force for the month of December:
1 x Arcanum Royal Guard (Command figure and spell caster) - 50pts
2 x Light Dragoons (Mounted Unit) - 12pts each
6 x Puppet Troopers - 7pts each
Total - 116pts (I know just a tadge over)
For January I am going to do:
2 x Light Dragoons (Mounted Unit) - 12pts each
3 x Grenadiers - 22pts each
Total: 90pts
Running Total: 206pts (still slightly over but hey whats 6pts!)
I chose the Britanan's which are basically Stitchpunk Puppet Soldiers styled along the lines of the 18th Century (ish) British Solider. If you wish for more background/fluff on the world of Relics and the different factions, use the link at the very beginning of this post (you can download the rules for free!)
So my chosen force for the month of December:
1 x Arcanum Royal Guard (Command figure and spell caster) - 50pts
2 x Light Dragoons (Mounted Unit) - 12pts each
6 x Puppet Troopers - 7pts each
Total - 116pts (I know just a tadge over)
Arcanum Royal Guard |
Light Dragoons |
Puppet Troopers |
For King Jorge and the Realm!!
|
2 x Light Dragoons (Mounted Unit) - 12pts each
3 x Grenadiers - 22pts each
Total: 90pts
Running Total: 206pts (still slightly over but hey whats 6pts!)
Monday, 17 December 2012
Bloodbowl Match Atrocity Exhibition vs Nachtafen Nightlords
Atrocity Exhibition are nearly at the end of their season, only a few more matches to go before the play-offs and the Final. Before that though the Undead wrecking crew had to go up against a fledgling Vampire team.
Now dont get me wrong, beginner Vamps are not supposed to be difficult to beat, but Adrian who plays them is (and I dont want to sound too over modest) as just a good a coach as I am. Most of our games end up a draw as we seem to cancel each other out - but cause alot of mayhem on the way.
Again Atrocity had the advantage in fans and the weather was nice, the Vamps wanted to play at night, but instead had to rely heavily on rays-u-bloc, so they didnt explode in the sun!
The Nightlords won the toss, but with an all knowing evil smirk opted to kick to Atrocity instead - the players lined up, the ball was kicked and landed slap bang on Atrocitys side right next to the line, then the Nightlords BLITZED!!! the ref was no where to be seen. The Thralls covered the ball and a Vampire deftly ran in and collected it whilst the Zombies of Atrocity stood in a daze!
The Nightlords then proceeded to pull off some fantastic moves, keeping the Vampires bloodlust at bay with what could only be considered "extra influence" and finally scored TOUCHDOWN 0-1
The Nightlords thought that they had not left enough time for Atrocity to try and equalise before the end of the half but the Undead went to town, smacking Thralls left, right and centre into the KO box and Badly Hurting a Vampire, only for him to regenerate back into the reserves.
With a diminished Nightlords team, Atrocitys Ghoul with his extra training in speed managed to run in and score TOUNCHDOWN 1-1
During the break a few Bloodwesier Babes that the Nightlords had hired were drained by the Vampires and the power infused in them was able to allow the majority of the KO'd Thralls to return to the game.
The Second half kicked off and the sun belted down making the stadium swelteringly hot. The Vampires sluggishly collected the kicked ball and made their way slowly down the pitch. Matched doggedly by Atrocitys defence they had no space to move, then a Mummy got carried away with the Thrall in front. After knocking him down the Thrall made a vulgar gesture so the Mummy piled on ending his miserable existance, no new Zombie was raised by this rather gruesome killing|!
With the Mummy slow to rise a gap had formed and a Vampire made his move and shortly scored TOUCHDOWN 1-2
Atrocity had 3 turns to avoid their first defeat of the season. Both Ghouls now took the field and they made a play down the right flank. The Nightlords however managed to bog them down with Thralls and a Vampire made a risky Blitz on the Ghoul carrying the ball, he passed his bloodlust, he passed two dodges, he passed the first GFI then failed his second GFI, with a miserable look at the re-roll track as none were left the Vamp smacked into the deck whilst the Ghoul nimbly skipped across his prone form and sprinted into the endzone to score TOUCHDOWN 2-2
So the game ended a draw thanks to the rather lucky first turn kick and Blitz that could almost have been planned!!
Next up depending on fixtures are either Skaven or Highelves - I might stuggle against their higher mobility but hope to keep causing the HURT!!
Now dont get me wrong, beginner Vamps are not supposed to be difficult to beat, but Adrian who plays them is (and I dont want to sound too over modest) as just a good a coach as I am. Most of our games end up a draw as we seem to cancel each other out - but cause alot of mayhem on the way.
Again Atrocity had the advantage in fans and the weather was nice, the Vamps wanted to play at night, but instead had to rely heavily on rays-u-bloc, so they didnt explode in the sun!
The Nightlords won the toss, but with an all knowing evil smirk opted to kick to Atrocity instead - the players lined up, the ball was kicked and landed slap bang on Atrocitys side right next to the line, then the Nightlords BLITZED!!! the ref was no where to be seen. The Thralls covered the ball and a Vampire deftly ran in and collected it whilst the Zombies of Atrocity stood in a daze!
The Nightlords then proceeded to pull off some fantastic moves, keeping the Vampires bloodlust at bay with what could only be considered "extra influence" and finally scored TOUCHDOWN 0-1
The Nightlords thought that they had not left enough time for Atrocity to try and equalise before the end of the half but the Undead went to town, smacking Thralls left, right and centre into the KO box and Badly Hurting a Vampire, only for him to regenerate back into the reserves.
With a diminished Nightlords team, Atrocitys Ghoul with his extra training in speed managed to run in and score TOUNCHDOWN 1-1
During the break a few Bloodwesier Babes that the Nightlords had hired were drained by the Vampires and the power infused in them was able to allow the majority of the KO'd Thralls to return to the game.
The Second half kicked off and the sun belted down making the stadium swelteringly hot. The Vampires sluggishly collected the kicked ball and made their way slowly down the pitch. Matched doggedly by Atrocitys defence they had no space to move, then a Mummy got carried away with the Thrall in front. After knocking him down the Thrall made a vulgar gesture so the Mummy piled on ending his miserable existance, no new Zombie was raised by this rather gruesome killing|!
With the Mummy slow to rise a gap had formed and a Vampire made his move and shortly scored TOUCHDOWN 1-2
Atrocity had 3 turns to avoid their first defeat of the season. Both Ghouls now took the field and they made a play down the right flank. The Nightlords however managed to bog them down with Thralls and a Vampire made a risky Blitz on the Ghoul carrying the ball, he passed his bloodlust, he passed two dodges, he passed the first GFI then failed his second GFI, with a miserable look at the re-roll track as none were left the Vamp smacked into the deck whilst the Ghoul nimbly skipped across his prone form and sprinted into the endzone to score TOUCHDOWN 2-2
So the game ended a draw thanks to the rather lucky first turn kick and Blitz that could almost have been planned!!
Next up depending on fixtures are either Skaven or Highelves - I might stuggle against their higher mobility but hope to keep causing the HURT!!
Friday, 7 December 2012
Bushido - Ito Clan Faction
I recently received my shipment of the "Ito" which is the fifth faction for GCT Studios brilliant skirmish game - Bushido. These were the result of a very successful Indiegogo campaign a few months ago which you can view here:
http://www.indiegogo.com/bushido
Dice & Cards
Normally in Bushido starters you get ten black and white dice and a red die (defence and attack). This is GCT's first venture into Faction dice. They are a good size and contain five green and five green/black dice. The six on the dice is the Ito faction logo. These are 16mm in size.
The Profile cards look great and are in the "New Dawn"* rules format. The top set of starter set cards are in a special Ito design. These are an Indiegogo campaign backer thing only. The bottom 4 cards are the everyday normal profile card version. As you can see in the pic the full art cards are extreamly nice.
* New Dawn, is the revised rule set for Bushido and there are considerable differences in profile cards from the original rules version.
Starter Set
Kenzo Ito
Naoko
Sakura
A 30mm base, a little bit of filing may be possible to make the insert of the arm onto the body a bit
deeper. The fan has a small nodule for extra security on the back of the head.
In game she has a nasty ability to dump poison counters on the enemy from
afar!
Temple Bushi/Chiyo
Temple Bushi/Chiyo
These two models are either standard Temple Bushi with a joint profile card, or the fellow on the bottom can be used as Chiyo, who is more expensive (in terms of rice), but has a few different traits and a special defence which gives you additional force building options.
The Indigogo Extras
These models will be available over the next few months to normal customers and give some rather good alternative options.
Satoshi
Akimoto
Itsunagi Ito
Ayaka Ito
30mm base and a beautiful figure. Look on GCT Studios
Facebook for the studio paint job. Expensive in game, but
like other Shisai can channel Ki. Can dish out poison from afar, suck ki from a
target and remote worsen models conditions!
An absolutele stunning set of miniatures with a fabulous running flavour to the faction.
Monday, 3 December 2012
7TV - SPECTRUM Black and White
Another couple of miniatures to go along with my expanding number of Spectrum agents.
This time we have Colonel White and the Mysteronised Captain Black.
Again apologies for the fact that my camera-fu is so weak its almost non-existant.
This time we have Colonel White and the Mysteronised Captain Black.
Again apologies for the fact that my camera-fu is so weak its almost non-existant.